| Since Dubtwist wrote such a nice comment about both our gibstats, I just could no resist to do the same :-) Yes, my stats are correct, as far as I am concerned. I did not hand-edit them to show a result that I want (i.e. to be that numero uno frag god). I did merge some players in the beginning. But see below. Of course do my gibstats only show the results from 36 played maps compared to Dubtwists impressingg 167. The reason is - I only added that much games! Batmans Bases and both DLc vs. AGO clanmatches left out I used only games that I played. As you can easily see thanks to my dates in the names of most games the first one was logged on 11th of November. And there are some logfiles I did not use, mostly because I was still toying around with the program. I could have removed the "early" ones, as I could have removed the Clanmatches. But I did not. I don´t know why certain people´s deaths are not shown correctly (they aren´t?). It seems that the program has problems with colored names. The clan-tag of the CoM people appears as "CM" in their names for example. There is no cure. I can still delete those players of course. Hunted style maps are not really standard gameplay and thus show "weird" scores. The president can hardly kill players and if he does, it will surely be shown in the stats. Apart from that, he only dies. The main reason that I added SGHunt, logged on the 12th of October was that SkullFuck had one of his first appearances on the server before he joined our ranks. Regarding the people that appear several times in the stats. People that play with PPCQuake have the problem that PPCQuake does not like colored names. I was told it resets them every time a new level is loaded. So the affected persons need to manually start their name scripts. Sometimes they forget it. As a result they appear several times. I merged some of them at the beginning. But then "holes" started to show up, and still do. Maybe I need to start my database from the beginning. I´ll see what I can do. Unfortunately GibStats really does not use the flag-cap information. Blame the author. Bomb him with mails "I want it using flag-cap information!". Maybe that is a reason why the program is called "GIBstats" and not "CapStats" or whatever. I don´t exactly know what Dubtwist means by his comment about the sentry destroy counting as Engineer kill. At least in the program itself there are separate fields for both "Sentry Gun" (Which Sentry kills the most?) and "Sentry Destroy" (Who kills the most Sentryguns?). On the generated HTML pages just go to the "Highscores" and the select the value you want to check ("Sentry Gun" and/or "Sentry Destroy"). Unfortunately PPCQuake does not seem to be able to produce usable output :-( (does -condebug work for anyone?). Of course I have some people in my statistics that only played one map, like "player" etc. So does Dubtwist in his (hehe, I counted 7, Dub :-) ). Hey, I am lazy! :-) Originally I created the stats for internal use only. It is rather pointless to log games on a public server. People come, people go, change their nick etc. But then I decided to release them to the public and thought that some might find them as useful as I think they are. Of course all regular players know which red dot on the floor is to be avoided or when to be especially cautios in buildingg up the defense. But with those statistics we can find out why and with what weapon(s) certain people are most effective. I will update the stats once a week, I think this is enough. If you want to have a certain game analyzed that is neither in my nor in Dubtwists stats (but hard to tell, in the latter case ;-) ) feel free to contact me. If you send just the logfile, there is no need to contact me first. Just send them (these logfiles are very small compared to demos). If you want to have the stats edited, players merged or deleted etc. please also contact me. It is just a game and it´s gonna be alright. |